![]() Even if there’s just a single enemy standing around, if you get too close you’ll lose health regardless of them attacking or not. Obviously there are enemies causing obstruction to prevent a safe passage and as a Ninja Turtle it shouldn’t be an issue taking down a Kraang Droid, right? Wrong. ![]() None of the areas stand out for their looks, in fact if you told someone to think of a generic sewer or a generic building block then you’ll get what they have here. ![]() Anyway it all begins in the turtle’s lair where you then move onwards and upwards around the entire city from the streets to the TCRI building and even the docks. We’ve all played things similar in the past though so all is not lost, yet.Īll of the turtles are usable after the really basic tutorial by Splinter, sadly only one can be used at a time but you can change “on the fly” between them to use your favourites. Basically you can move left, right, up or down across the entire game so there’s no movement depth at all. Well my initial reaction to seeing their new style in action was that it was a major step backwards from what was already a pretty poor game that lacked ideas in the form of Teenage Mutant Ninja Turtles (2013).
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